Takad means 'space' or 'region' in Breton.
This tool illustrates a method of visualizing a 4-dimensional space through 4 views of dimension 3. This idea is described in this document https://hal.archives-ouvertes.fr/hal-03192641. It extends the principle of technical drawing to a space of dimension 4.
Three examples are developed:
The "maze" tab allows you to discover a first person view 4D labyrinth. The help page and the first tutorials allow you to get used to the interface.
This is a presentation video (switch on English subtitles) https://youtu.be/gU-HD63ahyM.
The “Snake” tab offers you a 4-dimensional “Snake” game. Guide the red snake to catch the yellow fruits.
The "Tessel" tab offers you a 4D drawing tool using tesseracts as a basic element - Tessels for tesseract voxel.
The "viewer" tab gives you access to a visualization of a space in 4 dimensions. It is possible to select various solids and to move, turn and observe them in projection or in section.
Watch this video https://www.youtube.com/watch?v=vEKzjGhCmTI for a first introduction and few other examples on sur https://www.youtube.com/playlist?list=PLD5yLeJQ0t9jaMS5JX2JNoa2NN0_p05kK.
This tool is based on ADSODA - Arbitrary-Dimensional Solid Object Display Algorithm - imagined by Greg Ferrar (2014_Greg_Ferrar-ADSODA.pdf) and originally written in C ++. This library is now available in javascript at github.com/raktres/adsoda-js. All functions have not yet been transcribed, 4D lighting and masking management algorithms are still lacking.
Please do not hesitate to send your comments to jeff(a)raktres.net and, if you wish, you can support this project.